﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Emitters="ProjectMercury.Emitters" xmlns:Modifiers="ProjectMercury.Modifiers">
  <Asset Type="ProjectMercury.ParticleEffect">
    <Item Type="Emitters:CircleEmitter">
      <Name>Smoke Trail</Name>
      <Budget>500</Budget>
      <Term>3</Term>
      <ReleaseQuantity>25</ReleaseQuantity>
      <Enabled>true</Enabled>
      <ReleaseSpeed>
        <Value>0</Value>
        <Variation>40</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>0.5019608 0.5019608 0.5019608</Value>
        <Variation>0 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>16</Value>
        <Variation>0</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>0</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Particle004</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="Modifiers:OpacityModifier">
          <Initial>0.2</Initial>
          <Ultimate>0</Ultimate>
        </Item>
        <Item Type="Modifiers:ScaleModifier">
          <InitialScale>48</InitialScale>
          <UltimateScale>255</UltimateScale>
        </Item>
        <Item Type="Modifiers:DampingModifier">
          <DampingCoefficient>0.8</DampingCoefficient>
        </Item>
        <Item Type="Modifiers:RotationModifier">
          <RotationRate>1</RotationRate>
        </Item>
      </Modifiers>
      <BlendMode>Alpha</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0.25</MinimumTriggerPeriod>
      <Radius>1</Radius>
      <Ring>true</Ring>
      <Radiate>true</Radiate>
    </Item>
    <Item Type="Emitters:CircleEmitter">
      <Name>Flames</Name>
      <Budget>1000</Budget>
      <Term>1</Term>
      <ReleaseQuantity>75</ReleaseQuantity>
      <Enabled>true</Enabled>
      <ReleaseSpeed>
        <Value>0</Value>
        <Variation>50</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>1 0.5019608 0</Value>
        <Variation>0.2 0.1 0.5</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>48</Value>
        <Variation>32</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>3.14</Value>
        <Variation>3.14</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Particle004</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="Modifiers:OpacityModifier">
          <Initial>0.5</Initial>
          <Ultimate>0</Ultimate>
        </Item>
        <Item Type="Modifiers:RotationModifier">
          <RotationRate>1</RotationRate>
        </Item>
        <Item Type="Modifiers:DampingModifier">
          <DampingCoefficient>1</DampingCoefficient>
        </Item>
      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0.25</MinimumTriggerPeriod>
      <Radius>1</Radius>
      <Ring>true</Ring>
      <Radiate>true</Radiate>
    </Item>
    <Item>
      <Name>Sparks</Name>
      <Budget>250</Budget>
      <Term>0.75</Term>
      <ReleaseQuantity>35</ReleaseQuantity>
      <Enabled>true</Enabled>
      <ReleaseSpeed>
        <Value>0</Value>
        <Variation>128</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>1 0 0</Value>
        <Variation>0 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>5</Value>
        <Variation>3</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>0</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Particle005</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="Modifiers:OpacityModifier">
          <Initial>1</Initial>
          <Ultimate>0</Ultimate>
        </Item>
        <Item Type="Modifiers:DampingModifier">
          <DampingCoefficient>2</DampingCoefficient>
        </Item>
      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0.25</MinimumTriggerPeriod>
    </Item>
    <Item>
      <Name>Flash</Name>
      <Budget>32</Budget>
      <Term>0.1</Term>
      <ReleaseQuantity>1</ReleaseQuantity>
      <Enabled>true</Enabled>
      <ReleaseSpeed>
        <Value>50</Value>
        <Variation>0</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>1 1 1</Value>
        <Variation>0 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>0.5</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>292</Value>
        <Variation>0</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>0</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Particle005</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="Modifiers:OpacityModifier">
          <Initial>1</Initial>
          <Ultimate>0</Ultimate>
        </Item>
      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0.25</MinimumTriggerPeriod>
    </Item>
    <Name>Basic Explosion</Name>
    <Author>Matt Davey</Author>
    <Description>A simple explosion effect.</Description>
  </Asset>
</XnaContent>